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VISION Documentation (LDV)

Last update: 02/10/00

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1. I N T R O D U C T I O N

 

At last! After several years, VISION eventually becomes modular! Roughly, the essential purpose of LDVs (Librairies Dynamiques for VISION) is to allow to add your own functions. Typically, an LDV allows to enhance the functions of VISION, for instance by adding an image distortion module. Here are the characteristics of LDVs:

 

At the development level, the programmer must:

GetLDVCapabilities Already written. Return to VISION what the LDV can do
PreRun To be written. Ask VISION to allocate the resources necessary to the function Run
Run To be written. The function that does something!
Preview To be written or not. Similar to Run, but in Preview mode, if computation time is too long, and if it is possible to do less computation. Very often, Run is called instead (this is what the skeleton does).

 

Of course, writing an LDV requires some notions on images, their formats and programming. See essential notions.

Last, I do hope to extend that principle by proposing LDV to load and save images (possibly even more...). However, given the time needed to include this concept in VISION, it will require some persons to be interested before I start with it!

LDVs are based on LDGs (Librairies Dynamiques GEM) developed by Olivier Landemarre and Dominique Béréziat: ldg.atari.org

 


Back to content   Next Chapter

VISION Documentation (LDV)

Last update: 02/10/00

Download documentation

1. I N T R O D U C T I O N